The post below comes to us from Duane Swierczynski, author of Fun and Games, Hell and Gone, and the forthcoming Point and Shoot. He’s also the writer of IDW’s new Judge Dredd series, the first issue of which drops this week.
I discovered 2000 A.D. and the world of Judge Dredd at the tender age of 15 through a somewhat unlikely source: a bootleg Commodore 64 game. The rules were simple: steer a pixelated Dredd through a digital Mega-City One and pretty much shoot everything in sight. Jonesing for more, I realized that Dredd was based on a UK comic . . . and at the time, super-tough to find here in the U.S. Add yet another frustration to my nerdy teenaged life.
Over the next 25 years, however, I snapped up all the Dredd stories that I could, savoring them like exotic treats smuggled through customs. Slowly, the future dystopia featured in Dredd snapped into place for me, and I realized that the writers and artists over at 2000 A.D. were showing us America through a twisted funhouse mirror. In short: Judge Joe Dredd is a one-man judge, jury and executioner . . . on a motorcycle. You jaywalk in front of him? Dredd will sentence you on the spot, and then next thing you know, you’ll be staring at the ceiling of a cramped iso-cube. Steal something? Kill somebody? Try to kill a judge? Well, may Dredd have mercy on your soul. (Spoiler alert: He won’t.) The stories were full of the same kind of ultra-violent satire that I’d loved in Paul Verheoven’s RoboCop. And you can’t tell me the writers of Robo weren’t tipping their helmets to Dredd, who debuted more than a decade earlier.
When IDW announced an American version a while back, I was over the moon—never even thinking that I would be approached to write this new version. Needless to say, this is the opportunity of lifetime, and I couldn’t be more thrilled. The 15-year-old in me may never recover.
IDW editor Chris Ryall and I talked about this series covering untold tales from the earlier days of Dredd’s career—though rest assured, this ain’t Lil’ Joe Dredd. He’s no rookie; he’s been serving up justice on the mean streets of Mega-City One for quite some time. Thanks to the Judge Dredd Complete Case File that the sick folks at 2000 A.D. have been publishing, I’ve had the chance to go back and read the early Dredd stories and see what I missed—namely, a lot of giddy, high-octane mayhem. I mean that in the best possible way.
When I was pitching Chris, I told him that I’d like IDW’s Dredd to feel like a transgressive sci-fi black comedy police procedural—like Law & Order, if say, Jerry Orbach were a violent inflexible fascist. Someone who readers can’t help but root for, since he’s up against overwhelming odds in a city gone insane.
So in this first issue (see handy preview below!) I though it was important to introduce readers (both longtime Dredd fans as well as newbies) to the two main characters: Dredd, and the city itself. But beyond that, I see Dredd is also the perfect vehicle for telling every type of crime story imaginable, and the possibilities are exciting as hell, especially when you factor in future tech. I’m finding inspiration in the the lawless “Dillinger” days of the early 1930s, when emerging technology inspired both cops and bandits to elevate their games. When the bandits started using race cars for getaways, the cops responded with faster pursuit vehicles; shotguns were met with machine guns; organized criminal gangs were met with wiretapping and most wanted lists. With Dredd, I’m asking myself: what kind of games will cops (that is, judges) and robbers be playing 100 years in the future? I hope you’ll have fun with the answers in future issues.